![]() ![]() One theme that my games have only briefly touched on is the cost to a persons sanity in encountering terrors that by all rights shouldn’t even exist.ĭread Central: Darkness, Innsport, and Pacific are increasingly broad and complex. How do you flesh out these stories?Ĭraig Kadziolka: Specifically, I write them. I always enjoyed writing as a student and so it is nice to be rediscovering that interest now later on in life. When I am writing an episode I approach it from two directions simultaneously – the plot and the location. I will try to come up with a plot arc that I am happy with and think is interesting and at the same time I will begin designing the locations where the game will be set. As I go on I refine the plot more to fit into the location and alter the location to support what I am trying to achieve with the plot.ĭread Central: What were some of the challenges you encountered in developing the games?Ĭraig Kadziolka: One of the biggest difficulties I had early on was realising that you can’t make everybody happy. ![]() When I started out I really wanted everyone to enjoy these games. Over time I realised that no matter what you do, some people will always find the games too easy, some too hard, and some will just not be happy no matter what you do. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.But I think as long as you stay true to your vision then hopefully all the like-minded people will like the games overall, and for me that is success.ĭread Central: These games are linked to one another in some way. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled 'Risk Factors,' and the Company's other periodic filings with the SEC, which can be accessed at All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. ![]() For more information, please visit The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as 'anticipates,' 'believes,' 'estimates,' 'expects,' 'intends,' 'plans,' 'potential,' 'predicts,' 'projects,' 'seeks,' 'will,' or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. In just a few short years, 2K launched the 2007 Game of the Year - BioShock® published the critically acclaimed Borderlands™ continued the award-winning Sid Meier’s Civilization® series delivered the #1 rated and #1 selling basketball franchise with NBA® 2K* andbroke new ground in the family entertainment market with its multi-million unit selling hit Carnival Games. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games, and 2K China. 2K publishes titles in today’s most popular gaming genres, including first-person shooters, action, role-playing, real-time strategy, sports, casual, and family entertainment. Founded in 2005, 2K develops and publishes interactive entertainment for console systems, handheld gaming systems and personal computers, including smartphones and tablets through its three divisions: 2K Games, 2K Sports, and 2K Play that are delivered through physical retail, digital download, online platforms and cloud streaming services. ![]()
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